Brittan Heller
Brittan Heller works at the intersection of technology, human rights and the law. She is currently a fellow at the Atlantic Council, with the Digital Forensics Research Lab, examining XR's connection to society, human rights, privacy, and commerce. She is also on the steering committee for the World Economic Forum's Metaverse Governance initiative. Heller was an inaugural AI and Technology Fellow at the Harvard Kennedy School, studying content moderation and security risks in VR/AR/XR and emergent media, which resulted in award-winning publications on privacy, biometrics, targeted advertising, and XR.
Heller is a frequent speaker and commentator on XR issues, and has published in The Information, Wired, The New York Times, and the Hill on online harms. She also advises governments and top XR companies on how to build safer and more inclusive immersive spaces.
As former counsel in Foley Hoag LLP's Global Business and Human Rights practice, Heller advised companies, investors, and NGOs on integrating public safety and human rights. She previously founded ADL’s Center for Technology and Society. Her key projects included creating AI to study hate speech and XR experiences for civil rights advocacy. Additionally, Heller prosecuted grave human rights violations at the U.S. Department of Justice and the International Criminal Court and initiated landmark anti-cyber harassment litigation. She is a graduate of Stanford University and Yale Law School.
Recent Events and Presentations
Fostering User Safety in AR/VR Technology
Join ITIF for a panel discussion with policymakers and thought leaders about how to ensure that users can enjoy the benefits of AR/VR technology safely.
How to Balance Privacy and Innovation in Augmented and Virtual Reality
ITIF released a new report and hosted a conversation with experts and industry leaders in AR/VR to discuss what unique privacy risks these technologies raise, how AR/VR providers are mitigating these concerns, and how existing and proposed privacy laws and regulations will impact AR/VR technologies.